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Title: A needs analysis for designing a gamification-based MOOC in English for specific purposes.  

 

Vol. 13(1), 2025, pp. 120-139.

DOI: https://doi.org/10.46687/ULRS1031.  

 

Author: Joko Slamet

About the author: Joko Slamet is a doctorate student in ELT at Universitas Negeri Malang, Indonesia. His main research interests include English Language Teaching, Linguistics, ESP, Technology in Language Learning, and Research & Development (R&D).

e-mail: joko.slamet.2202219@students.um.ac.id          

ORCID iD: https://orcid.org/0000-0002-8676-8525.   

 

Author: Yazid Basthomi

About the author: Yazid Basthomi is a faculty member of the Department of English, Faculty of Letters, Universitas Negeri Malang, Indonesia. During his doctoral career, he spent a stint of research as a Fulbright scholar at the ELI, University of Michigan, working on a genre analysis project. He also conducted a post-doc project at the University of Minnesota-Twin Cities. A past convener of the Master’s and Doctoral Program in ELT, his professorship is in the area of applied linguistics. Recently, he has co-supervised PhD thesis writing at the University of New England and Charles Darwin University, Australia, and been a visiting professor at Linnaeus University, Sweden. He is currently the coordinator of the publication division of TEFLIN.

e-mail: ybasthomi@um.ac.id                       

ORCID iD: https://orcid.org/0000-0003-3314-3334

 

Author: Francisca Maria Ivone

About the author: Francisca Maria Ivone is an Associate Professor of Applied Linguistics at the Department of English, Universitas Negeri Malang, Indonesia. She serves on the boards of directors of the Indonesian Extensive Reading Association (IERA) and the Indonesia Technology-Enhanced Language Teaching (iTELL). She conducts and publishes research in the fields of ELT, Technology-Enhanced Language Learning, Computer-Assisted Language Learning, Extensive Listening and Viewing, Extensive Reading, Learning Autonomy, and Collaborative Learning.

e-mail: francisca.maria.fs@um.ac.id            

ORCID iD: https://orcid.org/0000-0001-6769-1406   

 

Author: Evi Eliyanah

About the author: Evi Eliyanah is an Associate Professor in Gender Studies at the Department of English, Universitas Negeri Malang, Indonesia. Her research interests include representations of gender in popular culture and literature as well as equality and inclusion in higher education.

e-mail: evi.eliyanah.fs@um.ac.id                 

ORCID iD: https://orcid.org/0000-0002-6413-8792

 

Link: http://silc.fhn-shu.com/issues/2025-1/SILC_2025_Vol_13_Issue_1_120-139_20.pdf

 

Citation (APA): Slamet, J., Basthomi, Y., Ivone, F. M., & Eliyanah, E. (2025). A needs analysis for designing a gamification-based MOOC in English for specific purposes. Studies in Linguistics, Culture, and FLT, 13(1), 120-139. https://doi.org/10.46687/ULRS1031.

 

Abstract: Research on the integration of Massive Open Online Courses (MOOCs), English for Specific Purposes (ESP), and gamification faces critical gaps, notably the lack of comprehensive exploration into learning needs and preferences in this amalgamation. This study aims to address these gaps by conducting a needs analysis and informing the design of a gamification-based MOOC for ESP. To address its aim, we conducted a comprehensive investigation into the learning needs and preferences of 43 Informatics Engineering students at Universitas Negeri Malang. Our survey encompasses four critical dimensions: Learning Needs and Preferences (LNP), Challenges in ESP Learning (CiESP), Learning Approaches and Preferences (LAP), and Integrating Gamification Elements (IGE). Our findings not only provide valuable insights into the students’ specific educational needs and challenges in ESP learning but also illuminate their preferred learning approaches and the effective integration of gamification elements. These insights are pivotal for the design and development of a gamified-MOOC for ESP course, ensuring they align with students’ individual preferences and requirements. By doing so, this study contributes significantly to the ongoing discourse on ESP education enhancement, ultimately augmenting the effectiveness of MOOCs in ESP instruction, and facilitating more engaging and tailored learning experiences for students.

Keywords: English for specific purposes, Gamification, Needs analysis, MOOC, Instructional Design

 

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